I'm not me.
Some define identity
as `the part of a person that is unchangeable'. Others, state that, ‘who we
are’ is not stable at all. In a series of three articles, we will explore
several phenomena of discontinuity in the self. In this first article we will
look at identification, in the next authority and submission will be our focus,
while the last, is devoted to role of educators in changing who we are.
Identification
Beside all
the other meanings that are given to the word; `identification' is used with quite
a similar connotation in all popular brands of psychology. This surprisingly
high level of agreement, on what identification means, suggests that this word
labels a robust process. But however sound the concept may be, the phenomenon
itself is hardly seen. It belongs to our unconscious social cognition; a part
of our mental apparatus that seems as influential as it seems illusive.
Social
cognition has great influence, because thinking about `people' is a major human
activity that governs the better part of behaviour. But social cognition is
illusive since, however busy social animals we are, only a minor part of the
underlying thoughts surface into awareness.
Recent
developments in cognitive linguistics open up a window into the human
unconscious in general and into unconscious social thought in particular. Aided
with these insights and some of the NLP modelling skills, we are able to as it
were, X-ray the process of identification.
A tragic
example
Imagine, you
are a child. What will you do in your mind, when your mother says; Oh boy. You
look just like my younger brother Eddy! You know, who passed away at age 13?'
And you
think hey! That's probably why also my granny sometimes confuses my name with
`Ed' --`Sorry dear, I mean you of course! I'm pretty sure who you are, love!'
Now you are
infected with this idea! Will it drive you to fuse yourself with your mental
image of this dead uncle? A boy you never really met? Will you mingle it with
your self image? Will this cause you to startle, one day when you look in the
mirror to come face to face with his sad example? And you may begin to believe
that you share some personality traits with him too. You begin to dream about
him. You even talk to him. But you also start to fear that you may encounter a
similar fate!
And when
this all becomes a self fulfilling prophecy and you also die at early age... It
may be that at your funeral, your child therapist explains to your relatives:
`He identified himself way to much with his late uncle!'
What is
identification?
I wonder how
my definition also satisfies your own ideas.
Identification
is the process of thinking of person X as if it were another person Y.
The neutral
term `thinking' in this definition, may vary in meaning, from the total
conviction of person X being the same individual as person Y on the one
extreme, to just noticing some similarities between X and Y on the other.
Beside this, we also need to distinguish between cases in which, it is person X
who himself believes to be person Y, from others, in which it is a person Z who
believes that person X and Y are one and the same.
Most
scientists believe that someone can `identify' on purposes and with awareness
on the one hand, or may identify as a result of unconscious dynamics on the
other. For instance, when an actor in a theatre plays a role, this may be
called identification at will and with awareness; when however somebody
believes to be Jesus Christ and compulsively acts in accordance, this shows the
other side of the coin. Than this person probably identifies without intending
to do so.
Both,
voluntary and involuntary identification, are not problematic as such. In fact
identification phenomena can be as humoristic as they can be painful. Generally
speaking, identification is taken as funny when it seems intentional, but
bloody serious when it is not. Role play, mimicking, imitation and persiflage
can be hilarious; but multiple personality syndrome, possession by evil
spirits, channelling or mediamic trances are not considered to be fun.
Identification
and learning
Besides this
all, identification proves to be a superior way of learning. NLP-ers use it,
when we model experts. Many great artists and scientists identified themselves
with their genius examples; and reproduced greatness in that manner. Learning
by stepping into somebody else’s shoes is known as `learning by
identification', `social learning', `inter subjective learning' or
`model-learning'. And most social scientist agree with NLP that this is a
learning mode with enormous potential. Child psychologists observed children
learn by identification automatically and at very early age.
So
identification is not a problem by itself, but at times it can lead up to very
severe psychological discomfort.
For
instance, if by the same type of social learning a person takes on behaviours
that are harmful. Because by means of unconscious identification people may
learn lessons in life with destructive consequences. The family therapist
Hellinger specialized in working with issues that are stemming from identifying
with the wrong examples.
Where many
developmental psychologists regard the human ability to identify as the sole
result of our genetic make up; others argue that it takes learning: saying, all
humans need to learn how to identify. Within the NLP-community the latter view
is the one in favour. When it is learnable, the treatment of identification
related problems (like autism) becomes a realistic option. However, the
teaching of identification to clients, patients or students, will take the
accurate understanding of the mental steps involved.
If you want
to create useful models of the identification process, you need a modelling
tool: a set of relevant distinctions that can guide your observations. In this
article we will use the NLP model called `the social panorama' as such an
instrument.
The social
panorama
To find
their way in the social world, people need a mental map. To be of any use, such
a map must be a simplified image of the ever changing events that make up
social life. But how simplified, generalized and abstract must it be?
The word
`relationship' denotes the relevant level of simplification for a useful social
map. A `relation' is an abstraction of an ongoing series of interactions. `I
have a relationship with you' means, that I brought permanence and stability
into my thoughts about our ongoing and ever changing contact.
So the
question is, how do people represent people on this level of relationships?
Over the
last decade, it appeared that the cognitive maps people make, are spatial
constructions (Fauconnier, 1997, 2002). The same holds for our social maps.
These are structured like a three dimensional inner landscape composed of
abstracted images of people. The abstraction is of such a level that we still
can recognize who such an image is representing.
The self is
in the centre of this `social panorama'; all significant people are projected
on their own locations around it.
The exact
locations where the images of others are placed in someone’s social panorama
have proven to be extremely meaningful. This lead up to the social panorama's
maxim: relation equals location. Or more precisely: The quality of a social
relation is to a great extend governed by the spot where the image of the
person is projected in mental space.
So, while
all the real people in the world crawl around in any direction, come and go to
finally disappear, this inner landscape of social images shows them as stable
objects, even beyond their deaths.
Population
modelling
Research
into something like the social panorama falls beyond the mainstream paradigms
in social science. If we want to orient ourselves on its methodology, we need a
new concept. The social panorama can be seen as the product of what we call
`population models modelling’, which can be contrasted to the modelling of one
single expert, as it is standard in NLP. A population model is a piece of
quantitative-qualitative research into the characteristics of some part of
subjective experience. The model is not phenomenological but pragmatic; it aims
at a description that is useful. It doesn’t aim at verisimilitude; but, when a
model `works' it necessarily kneads to represent `reality' (psychological,
physical or statistical) in some way.
The
distinctions in a population model are as few as possible, and they are chosen
because of the guidance they offer during practical applications. Thus such a
model aims not at the truth of the matter, but at maximum orientation in
action.
Most often,
the population modeller starts with a hypothesis of how this segment of
experience is generally structured within a group. To further elaborate on that
by interviewing a great number of subjects. These subjects are questioned within
the context of an application: like during negotiations, within psychotherapy
or within training.
Before the
social panorama, the so called `personal timeline' presented another example of
population modelling. In the case of the personal time line, the hypothesis
was, that people represent time in a Linear a spatial manner. After
Working with
this hypothesis for several years the researchers could enlist a number of
cultural and universal patterns in the ways people represented time. This model
has proven to be very fruitful for understanding and changing time related
problems concerning planning and motivation.
In the same
way we (=Derks and Ouboter) are population modelling the experience of `the
environment' with the aid of the hypothesis that people in general distinguish
`places’, roads' and the `space in between' in their environment. Each of these
three elements can be ascribed attributes like, safety, at home-ness,
ownership, accessibility, beauty, tranquillity etc. In the future we hope to
use this model to facilitate environmental debates.
Working with
the social panorama
Clinical
work with the `social panorama' demonstrates the potential of this concept for
the understanding and changing of social behaviour. The social panorama shows the
general characteristics of people’s social maps, and helps to change these maps
in order to change the behaviour that depends on them.
When we
change something in our social panorama, this will immediately change the
relations involved. Because the relation and its representation are identical.
When we
think of a person, what we do is no more than the activation of our mental
construct of that person. In other words, we cannot think `real people'. The
mind is only able to process the social constructs we ourselves made up. NLP is
based on the assumption that we cannot think real objects too; we can't know
anything else beside our own mental fabrications. We only know our map, not the
territory.
Personifications
When we
belief that something is an object, we automatically will ascribe it a number
of attributes like, location, size, shape and weight. So in our mental
representation of an object, these attributes will be automatically
presupposed. If a thing fails one of these attributes, it cannot be an object.
For instance, if it has no size, what can it be? When it has no shape, can a
sane person still call it a thing? And when it is nowhere, without a location,
does it really exist at all? Thus a thing needs to be somewhere to be a
something.
And we must
assume that what is believed to be a necessary condition in the physical world:
that any object must be on a certain location, is automatically translated and
generalized into our mental operating system. This will ensure that we will
start to create `objectifications': mental constructs that represent objects.
And to exist, `objectifications' need to be thought off as occupying a specific
spot in space.
The
constructs that represent people (social objects) we call
`personifications'. Personifications share
all attributes of objectifications, because of the fact that people are objects
too. And just like objects, persons need to be at a certain location to exist.
But unlike objects they must be also ascribed some additional attributes, like,
capabilities, feelings, self consciousness, spiritual connections, intentions,
beliefs and names, to indeed represent a person. So these, and many more
attributes, need to be assumed, to make a personification the representation of
a real human being. If one of these attributes (called personification factors)
fails in the construct --when for instance there are no feelings ascribed to
the personification-- this `other' is regarded as not of an equal kind; the
other may be a `robot', `animal', `alien' or `humanoid'.
The mental
skills to `objectify' and to `personify' are very fundamental; still they are
of a great complexity and not automatically fully mastered by everyone. People
who only objectify other humans may sometimes do this because of their inability
to personify them.
Blending
different types of personifications
Once a child
knows how to personify, it will do this automatically. It may even start to
personify lifeless objects, and treat them as if they had humanlike features.
This `over personification' results in a categories of `false-', `metaphoric-'
or `symbolic personifications'. By means of making non social things social,
people are able to apply their social intelligence to non social problems.
In the
social panorama model, five categories of personifications are distinguished:
other-personifications, self-personifications, group-personifications,
spiritual-personifications and metaphoric-personifications.
Identification
arises from the blending of two personifications from any category. For
instance; I may identify two other-personifications with each other, when I see
my sister and my mother as one unit. Or I may see the late pope Paul as being
the same as God or a group of angels. Than I am identifying spiritual
personification and group-personifications.
Most
dramatic are the blending of the self-personification with
other-personifications and spiritual- personifications. In the first situation
it is `me' who believes that `I' am somebody else. In the second instance it is
again `me' being overpowered (possessed) by a `spirit' or a `god'.
In the
social panorama model, the expression `self-personification' means
self-experience, or in other words, the mental construction of images,
feelings, sounds that make up identity.
The similarity
in structure between the self-personification and other personifications
results from how they both develop. A child will step by step recognize that it
is similar to others, and that they belong to the same kind. So it will start
to believe that the others are the same, and will also experience the same on
the inside. In practice this means that a child ascribes feelings to others
because it experiences feelings. And the same attributions from self to others
are made for self awareness, intentions, beliefs, spiritual connections and
several other attributes. Like an objectification, a personification is
experienced as a piece of three dimensional spaces that is closed off from the
rest. But a personification has also a direction to its gaze; it has a front
and a back and its eyes are at a defined elevation.
Identification
in the social panorama
Generally
speaking, each personification does occupy its own unique location in the
social panorama, with the exception of personifications that are double or
triple represented: bilocations and trilocations. An other exception is when
two personifications are placed on one and the same spot: shared locations.
By working
with the social panorama model for a decade, bit by bit the mechanics of the
identification process did reveal themselves. The social panorama model enabled
us to describe these mechanisms in detail. So what exactly does happen when
person X identifies with person Y?
As explained
above, identification does not take place in between `persons' but in between
`personifications'. Thus, if we see person X identify with someone, we may
translate this into: One personification belonging to person X is blended with
or replaced by one of his other personifications.
Blending is
a cognitive linguistic term for the process of association of two thoughts into
a new combined concept (Fouconnier, 2002). Where Koestler used the term
`bissociation' to describe the same blending process, NLP-ers speak of
`integration'. To the NLP-er the technique of `collapsing anchors' is a
prototype method for getting two before unrelated thoughts to blend.
Modelling
identification
Clients in
therapy are great sources of information about identification. As a therapist,
I am free to ask my clients: `Where is person X located in your mental space?'
Having done this with several thousands, demonstrated over and over again, the
close link between location and identification.
The core
finding in the modelling of identification with the aid of the social panorama
can be formulated as a simple pattern: Identification means that the two
personifications involved will occupy the same location in mental space. In
other words, personification X and Y will be located at the same spot for as
long as the identification takes place.
The fullest
type of identification arises from a personification X that entirely and
permanently unite with personification Y and cannot be recognized as separate
anymore.
And
sometimes it is just as simple as that. A client complains about compulsively
acting like his mother, and indeed the mother-personification is located all
around this client's body. Or in the same way, a client may find a very
influential relative somewhere inside his head or chest.
But in other
cases things are more complex. This complexity is most often caused by the fact
that identification does not have to be a permanent state of affairs. And also,
identification may sometimes only involve some parts of the personifications.
In all
lighter examples of identification the person is aware that the other is of
great influence on his or her identity and behaviour. But in these instances
the person still knows the difference between the self and the other.
In other
words, to be able to experience two personifications as separate, they need, at
least in part, be projected on different locations. To experience them as
`identical' they need to be on the same spot. When projected on the same spot
this is called `shared locations' in the social panorama model. Shared
locations are found when clients find the other-personifications around, within
or partially inside their body boundaries.
When in such
cases the `feeling of self', a kinaesthetic core element of identity, --which
is most often found within the belly--, is included, the person will be
convinced that he or she is someone else: something that is considered to be
very funny as long as it does not involve one of your loved ones.
In normal
life this means that an actor, who totally identifies with his role, finds his
self experience located at exactly the same spot as the personification of the
personage he is giving shape. However, if he is still aware that he is himself
and not the played personage, the personification of the role will not include
his feeling of self (`his centre'; as acting expert Kieth Johnstone calls it).
Someone who
is believed to be possessed by a spirit may point out that the location of this
spirit is within his body boundaries and also includes his feeling of self. The
latter person will tend to have amnesia for his own identity during the
possession trance and will claim to have amnesia for the spirit-identity after
possession stopped.
So generally
speaking, identification arises when an other-personification is projected on
the same location as the self-personification. The precise manner in which this
comes into being will determine the different shades of identification.
When we
check out the structure of identification in detail, we will see that it may be
very dynamic, in the sense that a person does not need to hold the two
personifications on the same spot all the time. In case of an actor it is quite
clear that he will not be absorbed in his role on a permanent basis. He
normally will be able to step in and out of it at will and very quickly.
The multi
personality syndrome seems to consist of the same patterns as we see in actors
who switch between roles, However actors will maintain a sense of `real self'
while a person diagnosed as multiple personality does not. Actors an MPS-ers
alike are surrounded by their potential roles. And these role-identities
(alters) need to be `taken on' to identify. The self feeling will be readily
felt when asked for it, by an actor, while this is impossible for somebody suffering
from MPD.
It will be
worthwhile to observe many more cases, to test this hypothesis. For the time
being, it seems reasonable to believe that the difference between `voluntary
identification' as seen in actors and `compulsive identification' as seen in
multiple personalities, is marked by a strong or a lacking kinaesthetic self.
Counter
identification
The opposite
process of identification is counter identification, in which a person X strictly
believes he is different from Y. For instance, a son that does not want to be
like his aggressive father. The problems that often arise for such a person X
are caused by his rejection of some in fact necessary resources that he regards
as part of person Y. This may disable such a son to act in self defence or
assertive, since if he did, he would be too much like his father.
The
personifications with whom a person counter identifies are quite often
projected straight in front, a little higher than the eyes of the person and at
distances between 5 and 50 metres. The counter identified personification work
like the north in somebody's social compass. And because this site is in line
with where the self image should be, we often see how the self image looses
power as it will be blurred by the image of the personification with whom the
person is counter identifying.
Second
perceptual position and identification
Identification
must be linked to the NLP term `second perceptual position'. In general, NLP-ers
see taking on a second perceptual position, as the act of considering the point
of view of an other person: stepping in their shoes and at the same time
connect to their (imagined) subjective experience. NLP-ers (and their clients)
do this in order to get a multiple perspective on social situations, and to
improve rapport. When we observe people taking on the second perceptual
position, it becomes apparent that the identification involved, can at best be
described as, minute back and forth shifts to the location of the other
personification. And the closer the other-personification is located, the
easier this seems to be.
Going into
second perceptual position can be seen as a technique or a social skill, but it
can also be seen as something people compulsively do when they are confronted
with somebody they consider to be more important than them.
Sometimes
within the context of NLP training we are confronted with a participant who
lacks the ability of going into the second perceptual position. The majority of
people having this handicap are men. Women often suffer from an over capacity;
some are hardly able to stay in the first perceptual position. They become the
therapists who know better what you feel than you yourself.
Both of
these `symptoms' may have a similar cause: It may be the weakness of their own
self experience. In the next article we will have a close look at these
phenomena.
Conclusions
Identification
results from two personifications being located on the same spot in someone’s
social panorama. The expression of stepping into someone else’s shoes is not to
be considered a metaphor for a social skill, but a close description of sharing
a location in the imagination. When we exercise second perceptual position, it
proves extremely helpful to have a person to really stand or sit on the same
spot as to where the image of the other was projected in the room. This
probably shows how moving into someone else’s point of view can be trained and
improved.
In the next
article we will see how identification is related to the experience of
authority. A person, whose self image is too small in comparison to how he sees
others in his social panorama, is vulnerable to being invaded with other
personifications.